This project uses a custom engine written in C++ and DirectX. The engine features post processing effects, hardware skinning, particle effects and shadow mapping. The game is a copy of the boulder levels from Crash Bandicoot. The level and gates were modelled by me, the other models were found online. All animations come from Mixamo. The engine doesn’t feature an editor so designing the level was partially done in code and mostly created in 3D studio max and exported through max script to the engine.
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